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Re: Sound changes

From:Paul Bennett <paul-bennett@...>
Date:Saturday, April 23, 2005, 16:04
On Sat, 23 Apr 2005 10:00:59 -0400, Geoff Horswood
<geoffhorswood@...> wrote:

> How do you generate a reasonably logical, realistic set of sound change > rules?
Guesswork, whim and a shot of randomness. That seems to be how it works in the real world.
> How rigorously do you need to apply these rules? (are there exceptions in > historic sound change systems?)
Sound change operates completely regularly, without exception. Any apparent exceptions have rules about when and how the exception occurs, that themselves apply absolutely regularly -- except for their (entirely regular) exceptions. And so on.They're also semantically blind -- I don't think there's a sound change that only works on (e.g.) nouns, or whatever. As such, sound changes are relatively simple to apply computationally (once you have a sufficiently advanced context-sensitive search and replace function). Working in the opposite direction is a process called "analogy". Analogy takes the horrible mess that sound changes can sometimes create, and regularizes it. It is also *not* semantically blind. An analogical rule can work based on the part of speech or semantic domain of a word. As such, it's much harder to model computationally. To sum up: Sound change works regularly to create irregularity, and analogy works irregularly to create regularity. Paul